2,1 is i11 3,4 i13 F+1+2 into Sav+2 is i14 punish Hopkick for i15 Also knocksdown on CHį+4,2 is your most reliable whiff punish if a hopkick won't reach. Only Kazuya, Eddy and Josie can launch it. Its +5 on hit, forces crouch on your opponent so they're limited in what they can so. On CH this also gives FF+2,1 if you stand up fast enough (it recovers grounded). FC D/F+4 for a fast sweep that gives a guaranteed FF+2,1 for 45 damage. Its best to utilize his full crouch mixups after D+3. WS+4 is uninterruptable and tracks to his weak side. D/B+3F allows you to enter savage stance with frame advantage for even more after 1,3 or D+3 (which is better usually). D/F+1F is the most used transition into savage stance. Especially with the buffs to savage stance in S2. "As Miguel you want to stay as close to your opponent as possible most of the time, he is deadly when he's in your face.
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